RulesWD 387 · p. 42
The codex extract explains the Tervigon as both a living transport for dormant larvae and a guardian within Tyranid ships. Its spawning rule generates fresh Termagant units until a double exhausts its supply, while Brood Progenitor passes Leadership, Counter-attack and selected biomorph benefits to nearby broods. That dependence has a cost: the mother’s death inflicts a backlash on nearby Termagants, making placement and protection central to its use.
Warhammer 40,000Tyranids
RulesWD 387 · p. 43
The Tyrannofex extract presents a tough living fortress with several layers of ranged weaponry but limited aptitude for prolonged melee. Its profile and weapon descriptions distinguish the acid spray’s projected template, the rupture cannon’s two-stage anti-armour projectile and the fleshborer hive’s torrent of beetles. The background explains how distress pheromones draw more suitable Tyranid fighters to protect the creature when enemies reach close quarters.
Warhammer 40,000Tyranids
Battle reportWD 387 · pp. 70–74
Andy Hall defends Weathertop with Aragorn and the Hobbits against Tom Hutchings’ five Nazgûl. Repeated Drain Courage spells leave Aragorn unable to attack for much of the game, but the Hobbits hold their own with flaming brands and Sam astonishingly kills the Witch-king with a thrown stone. As the surviving Ringwraiths spend their Will, Aragorn finally charges and the Good side wins. A rematch with the players swapping sides also favours the defenders, this time after the Nazgûl fail to neutralise Aragorn early.
Middle-earth Strategy Battle GameThe Fellowship