RulesWD 387 · p. 42
The codex extract explains the Tervigon as both a living transport for dormant larvae and a guardian within Tyranid ships. Its spawning rule generates fresh Termagant units until a double exhausts its supply, while Brood Progenitor passes Leadership, Counter-attack and selected biomorph benefits to nearby broods. That dependence has a cost: the mother’s death inflicts a backlash on nearby Termagants, making placement and protection central to its use.
Warhammer 40,000Tyranids
RulesWD 387 · p. 43
The Tyrannofex extract presents a tough living fortress with several layers of ranged weaponry but limited aptitude for prolonged melee. Its profile and weapon descriptions distinguish the acid spray’s projected template, the rupture cannon’s two-stage anti-armour projectile and the fleshborer hive’s torrent of beetles. The background explains how distress pheromones draw more suitable Tyranid fighters to protect the creature when enemies reach close quarters.
Warhammer 40,000Tyranids
RulesWD 387 · p. 71
The narrative scenario places the Hobbits around their campfire while Aragorn approaches from the north and five Ringwraiths close unseen. Detection rolls delay the defenders’ response, the ancient fortress tests the courage of the attackers, and flaming brands can drive a defeated foe further away. The Nazgûl seek Frodo’s death or an empty ruin, while the defenders must preserve their foothold and clear the enemy after the opening turns.
Middle-earth Strategy Battle GameThe Fellowship