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RULES·WHITE DWARF 387

Bretonnian Civil War

March 2012·p. 81

THE SHORT VERSION

Bretonnian opponents secretly decide whether to pray, resolving the Blessing and first-turn choice without assuming one side automatically yields the initiative. Their table then explores claims to kingship, private duels, rebellious peasants and tokens of favour that can pass to a victorious rival. The appearance of a possible Grail offers a tempting but uncertain transformation for qualifying knights, turning chivalric aspiration into a battlefield decision.

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Find this article in White Dwarf 387, p. 81.

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