Warhammer World
January 2012·pp. 106–109
THE SHORT VERSION
The venue team describes the Gaming Hall, store, Bugman’s Bar and Miniatures Hall as complementary parts of a hobby visit. Staff explain how displays draw on an archive of art and models, and how the hall’s castle setting supports events from Throne of Skulls and doubles to narrative campaigns. New masterclasses add practical teaching from painters, sculptors and scenery builders, with planned evening activities making larger events a shared weekend experience.
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Find this article in White Dwarf 385, pp. 106–109.
This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.