TacticsWD 381 · p. 29
Kevin Chin’s 2,000-point force follows a frosty theme through Ironguts with the Dragonhide Banner, Yhetees and a Thundertusk. The banner and the monster’s chill help Ogre units strike effectively after their crushing charge. A Slaughtermaster supplies Great Maw magic, an exceptionally strong Bruiser threatens hard targets, and Leadbelchers add unpredictable shooting against elite troops.
Warhammer Fantasy BattlesOgre Kingdoms
TacticsWD 381 · pp. 34–39
Simon Grant divides Middle-earth’s monsters into bulwarks, monstrous heroes, flyers and monstrous mounts, noting that some creatures combine several roles. Each category needs more than a strong profile: protection from being trapped, support from Might and careful target selection can preserve an expensive model’s usefulness. A final section considers when ordinary troops should kill a monster and when the scenario makes delaying or ignoring it the better choice.
Middle-earth Strategy Battle Game
TacticsWD 381 · p. 36
Monstrous heroes can operate independently but rapidly spend Might and Fate if unsupported, so Simon Grant recommends treating them as better-protected bulwarks where possible. Superior Fight values make opposing heroes and monsters attractive targets, and personal magic such as Transfix can improve the matchup. The Ringwraith example combines Compel, flight and a later Heroic Move to isolate a cavalry leader and then disrupt his followers.
Middle-earth Strategy Battle GameMordor