Playing in the Garden
August 2011·pp. 30–31
THE SHORT VERSION
Suggested rules let players treat a Garden of Morr as mysterious terrain, rolling when a unit first approaches within six inches. Results range from an ordinary graveyard to grasping marshland, a Charnel Pit, a haunted site or an Arcane Ruin, with an extra Storm of Magic interaction. Individual walls, statues and crypts can instead use existing rulebook terrain types; the article asks players to agree these choices before the battle.
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Find this article in White Dwarf 380, pp. 30–31.
This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.