Death’s Own Garden
August 2011·pp. 26–33
THE SHORT VERSION
Andy Hall explores the graveyards dedicated to Morr, where priests guard the dead from necromancers and grave robbers. A village burial ground and the sprawling necropolises of great cities serve the same religious purpose, while the new terrain kit turns that setting into a playable place of walls, tombs and monuments. The feature connects its design, optional terrain rules and the haunted landscape around Mousillon.
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Find this article in White Dwarf 380, pp. 26–33.
This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.