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RULES·WHITE DWARF 380

Saint Celestine

August 2011·p. 103

THE SHORT VERSION

Celestine fights as an independent jump-infantry saint protected by the Armour of Saint Katherine. The Ardent Blade combines a power-weapon attack that wounds on a four or better with a flame template. Miraculous Intervention leaves a marker when she falls and can return her with D3 wounds in a later turn; if she is alive at the end, her apparent death does not surrender a kill point.

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Find this article in White Dwarf 380, p. 103.

This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.