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RULES·WHITE DWARF 380

Cairn Wraith

August 2011·p. 25

THE SHORT VERSION

A 60-point Cairn Wraith Hero combines a great weapon with Ethereal, Terror and Undead. Chill Grasp trades all of its normal attacks for a single strike that automatically wounds if it hits and permits no armour save. The lore describes early sorcerers surviving as bodiless spirits bound to grief or hatred, explaining both their resilience against ordinary troops and their exposure to magical weapons.

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Find this article in White Dwarf 380, p. 25.

This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.