RulesWD 376 · p. 21
The reproduced profile establishes the Dreadknight as a heavily armoured Monstrous Creature with psychic powers, a protective invulnerable save and the ability to arrive by Deep Strike. Dark Excommunication temporarily disables the Daemonic Gifts of a unit in contact, allowing the pilot to strip a dangerous enemy of its supernatural advantages before blows are struck. A brief Bray-Nexus account illustrates its intended role against the greatest Daemons.
Warhammer 40,000Grey Knights
LoreWD 376 · pp. 30–35
Jeremy Vetock traces how a successful Warboss attracts rival tribes until their shared urge for destruction becomes a Waaagh! Most collapse through infighting or poor direction, while exceptional leaders sustain enough momentum to devastate nations. Famous invasions and smaller eccentric examples provide themes for armies and linked battles, encouraging players to record their own Warboss’s rise, recruits and grudges.
Warhammer Fantasy BattlesOrcs & Goblins
LoreWD 376 · p. 31
Azhag’s sentient crown makes his invasion a struggle between Orc brutality and Nagash’s calculating influence. The article highlights the three-cohort attack and summoned dead at Butcher’s Hill, followed by Azhag’s defeat at Osterwald against Werner von Kriegstadt and two Steam Tanks. These contrasting battles offer ways to recreate both the Waaagh!’s tactical ingenuity and its final collapse.
Warhammer Fantasy BattlesOrcs & Goblins