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RULES·WHITE DWARF 375

Battle for the Great Throne Hall

March 2011·p. 39

THE SHORT VERSION

The campaign ends with three armies fighting for the throne hall: the least successful force deploys centrally while its rivals enter from opposite edges. Keeping a general alive, killing enemy leaders and holding the ruined throne all provide large bonuses beyond ordinary casualties. Random cave-ins, squigs, traps, ancestors and magical surges disrupt the battle, with faction modifiers and purchased campaign events preserving the history of earlier games.

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Find this article in White Dwarf 375, p. 39.

This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.