EditorialWD 375 · Inside cover
Andrew Kenrick welcomes the largest plastic Warhammer monster yet, the Arachnarok Spider, and the first full-colour hardback army book for the new edition. The release shapes the issue’s enormous battle, painting workshop and Karak Eight Peaks campaign, while Dol Guldur and Armageddon offer other linked games. The editorial also bids farewell to Adam Troke as he returns from White Dwarf to games development.
Warhammer Fantasy BattlesWarhammer 40,000
InterviewWD 375 · pp. 18–29
Adam Troke explores the new Orcs & Goblins army book with Jeremy Vetock and the designers of its Savage Orc and Arachnarok kits. Vetock expands the distinct lives of greenskin tribes while revising Animosity and making Choppas express Orc strength across weapon choices. Mark Harrison describes fitting primitive materials, Big Stabbas and ranking-friendly poses onto the Savage Orc frames; Alex Hedström explains the Arachnarok’s menacing stance, modular howdah crew and proliferation of spare spiderlings.
Warhammer Fantasy BattlesOrcs & Goblins
RulesWD 375 · p. 26
The Arachnarok’s complete rules portray a huge venomous monster carrying a separately attacking Forest Goblin crew. Its thick armour, Stubborn nature and terrain-traversing abilities keep it mobile and difficult to dislodge, while one nominated Venom Surge attack can cause D6 wounds to a formidable victim. The howdah rules explain which characteristics the combined model uses and how a Great Shaman changes shooting allocation.
Warhammer Fantasy BattlesOrcs & Goblins