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RULES·WHITE DWARF 375

The Chokepoint

March 2011·p. 37

THE SHORT VERSION

Two armies contest a defensible passage with a clear central killing ground. Extra points reward units that break into the opposing half and the side holding the most units near the centre, forcing a choice between penetration and control. Universal Hatred, upgraded to Eternal Hatred where already present, makes the struggle unusually vicious.

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Find this article in White Dwarf 375, p. 37.

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