TacticsWD 374 · p. 25
Captain Aphael’s 2,000-point sample force uses two Stormravens, jump infantry and complementary Dreadnoughts to deliver a concentrated aerial assault. The conventional Furioso targets covered enemies, while the Death Company walker is directed toward a worthwhile victim before its Rage takes over. Corbulo and a jump-equipped Sanguinary Priest provide resilience and charge bonuses, making careful placement of support characters as important as the army’s speed.
Warhammer 40,000Blood Angels
TacticsWD 374 · pp. 36–41
The second army-selection guide turns to Evil, comparing Isengard’s armoured infantry, the varied Fallen Realms, Mordor’s hordes, the Misty Mountains’ creatures and Angmar’s spectral forces. Each contributor links a faction’s identity and leaders to a workable starting collection and battlefield role. After weighing them, Andy Hall chooses Angmar because its ghostly contingents let him explore a wide range of miniatures while filling a gap in the studio’s armies.
War of the RingIsengard
TacticsWD 374 · p. 38
Mat Ward presents the southern and eastern armies as an opportunity for varied troops, exotic models and strong colours. Harad’s diverse forces, Rhûn’s disciplined infantry and Khand’s horse and chariot warriors can be combined or collected as a focused regional host. Heroes, allied Nazgûl and the iconic Mûmak provide further directions, with the Mûmak War Herd Battlehost demonstrating how several great beasts can define a force.
War of the RingFallen Realms