TacticsWD 374 · p. 25
Captain Aphael’s 2,000-point sample force uses two Stormravens, jump infantry and complementary Dreadnoughts to deliver a concentrated aerial assault. The conventional Furioso targets covered enemies, while the Death Company walker is directed toward a worthwhile victim before its Rage takes over. Corbulo and a jump-equipped Sanguinary Priest provide resilience and charge bonuses, making careful placement of support characters as important as the army’s speed.
Warhammer 40,000Blood Angels
TacticsWD 374 · pp. 36–41
The second army-selection guide turns to Evil, comparing Isengard’s armoured infantry, the varied Fallen Realms, Mordor’s hordes, the Misty Mountains’ creatures and Angmar’s spectral forces. Each contributor links a faction’s identity and leaders to a workable starting collection and battlefield role. After weighing them, Andy Hall chooses Angmar because its ghostly contingents let him explore a wide range of miniatures while filling a gap in the studio’s armies.
War of the RingIsengard
TacticsWD 374 · p. 37
Nick Bayton builds Isengard around durable Uruk-hai formations, particularly pike phalanxes able to blunt Rohan’s cavalry. Cheaper Orcs and Dunlendings expand the army, while Trolls protect an Assault Ballista and add counterattack strength. Four Uruk-hai boxes provide a practical core of pikes and shielded warriors; Saruman, Lurtz, Gríma and Thrydan offer very different forms of leadership and disruption.
War of the RingIsengard