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MODELLING·WHITE DWARF 372

Modelling Workshop: Realms of Battle

December 2010·pp. 78–89

THE SHORT VERSION

Chad Mierzwa creates three distinct scenery sets for the Trial of Champions games: ruined Angmar, a red industrial dead world and a blood-haunted Warhammer Badlands. He explains how light, dark and spot colours organise each set, and how repeating colours between terrain and board creates a unified landscape. Kit combinations, scatter ruins, matching craters and selective static grass enrich the settings while leaving room for future games in different regions.

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Find this article in White Dwarf 372, pp. 78–89.

This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.