Battle reportWD 372 · pp. 14–47
White Dwarf and the games developers select a champion for each of three systems, turning their studio rivalry into a best-of-three contest. Jeremy Vetock gives the developers an early lead against Andrew Kenrick’s Rohirrim, but Matt Hutson’s Dwarfs hold Witchfate Tor and Adam Troke’s Necrons narrowly survive to win the decider. The introductions and post-game reflections stress the different pressures of each objective and the friendly competitive atmosphere behind the team victory.
Warhammer Fantasy BattlesWarhammer 40,000
Battle reportWD 372 · pp. 26–35
Matt Hutson’s Dwarfs defend the watchtower against Phil Kelly’s Warriors of Chaos in a 3,000-point battle. After withdrawing depleted Longbeards, Matt uses Organ Guns to drive the occupying Chaos Warriors out and installs his Hammerers, Lord and battle standard inside. Shadow magic and repeated elite assaults destroy much of the Dwarf army outside, but the tower’s defenders persist through an unusually long eight-turn game. Their survival secures the objective and ties the contest, illustrating why control of the scenario’s prize matters more than casualties elsewhere.
Warhammer Fantasy BattlesDwarfs
Battle reportWD 372 · pp. 36–45
Adam Troke’s Necrons surround Robin Cruddace’s Imperial Guard convoy in a 2,000-point Battle Missions Ambush, only for Robin to seize the initiative and unleash devastating opening fire. Resurrection orbs and We’ll Be Back restore enough of the army to counterattack, while the Monolith destroys tanks and supports the infantry. Robin nearly forces Phase Out late in the battle, but Adam hides his remaining Warriors behind the Monolith and survives one casualty above the limit to win on kill points. The post-game discussion credits both the vehicle’s firepower and its use as cover.
Warhammer 40,000Necrons