EditorialWD 372 · pp. 74–75
Jervis Johnson and Mark Farr revisit Rick Priestley’s 1986 Terror of the Lichemaster campaign with the new Warhammer rules. They find that most of its scenarios and story still work, requiring only small adjustments to obsolete characteristics, magic and Fear. The experience reassures Jervis that the hobby’s enduring pleasures outlast rules changes and shows how an old scenario pack can supply engaging narrative games with surprisingly little preparation.
Warhammer Fantasy Battles
EditorialWD 372 · pp. 98–99
Adam Troke defends enjoying competition while insisting that winning must respect the opponent and the shared experience. He compares making a genuine tactical effort to bringing a painted army, then describes the dangers of arrogance, rules arguments and resentment when a game turns. Remembering the imagined battle, accepting correction and sharing an opponent’s exciting successes help keep that competitive impulse enjoyable for both players.
EditorialWD 524 · Inside cover
The editorial uses modelling, painting, gaming and reading as the four pillars that support the hobby. It introduces the issue through concrete examples of each, from converted Knights and Battlemages to Speed Freek painting, a vehicle-heavy battle and the concluding instalment of the Chronicles of Bain.