CommunityWD 370 · pp. 11–13
News introduces the cooperative Space Hulk: Death Angel card game, in which Blood Angels players must coordinate movement and attacks to survive the Sin of Damnation. Other items announce the worldwide Island of Blood refight and the month’s High Elf online material, including Jes Goodwin’s design history, heraldry, painting guides and High Magic tactics.
Warhammer Fantasy BattlesWarhammer 40,000High Elves
LoreWD 370 · pp. 14–25
Adam Troke follows High Elf military service from a citizen’s years of archery training to spear regiments, noble cavalry and the commanders who gather contingents from across Ulthuan. The account connects regional obligations, white robes, specialist forces and the uncertain length of campaigns to a civilisation whose declining population must still defend a vast inheritance. Sculptor interviews, regimental heraldry and Althran’s response to the breach of Unicorn Gate illustrate how that background becomes distinctive miniatures and collections.
Warhammer Fantasy BattlesHigh Elves
LoreWD 370 · p. 23
Eight illustrated regimental identities show how High Elves can share their army’s white robes and polished steel while retaining local and personal histories. Sea Guard adopt a fallen leader’s heraldry, a Caledor household commemorates its slain Dragon, and Griffon Gate veterans record glories through moon and star motifs. The examples distinguish geographic allegiance, patronage and honours earned together, providing concrete material for themed shield and banner designs.
Warhammer Fantasy BattlesHigh Elves