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CAMPAIGN·WHITE DWARF 365

The Ruins of Osgiliath

May 2010·pp. 28–35

THE SHORT VERSION

Adam Troke connects the new modular scenery to Osgiliath’s repeated changes of fortune, from Boromir’s victories to Faramir’s desperate retreat. Two complete scenarios use different Middle-earth systems, followed by further narrative prompts, Dave Andrews’s design explanation and practical terrain advice. The closing recipes reproduce both the Studio’s pale stone ruins and a spectral Angmar variation, making the feature useful for play as well as scenery construction.

AT THE PAINTING DESK

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Find this article in White Dwarf 365, pp. 28–35.

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