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RULES·WHITE DWARF 365

The High Ground: Scenario and Deployment

May 2010·pp. 48–49

THE SHORT VERSION

The battle uses two objective ruins instead of the usual single High Ground objective. Each holds up to six companies, and occupation determines control; cavalry and monsters can claim an empty ruin by touching it. Shieldwalls deployment extends eighteen inches onto the table to accommodate the large armies. The accompanying discussion explains why battlehost formations should usually stay together, while allowing specialist archers to operate independently.

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Find this article in White Dwarf 365, pp. 48–49.

This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.