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RULES·WHITE DWARF 365

The Fall of Osgiliath

May 2010·pp. 30–31

THE SHORT VERSION

Large thematic hosts contest five buildings across Osgiliath over six turns. Gondor combines its garrison and Faramir’s Knights with selected supporting formations, while Mordor brings the Witch-king, Gothmog’s Morannon Orcs, siege troops and the Fortress of Barad-dûr. The scenario specifies Fortunes, Fates and existing river-crossing rules, then gives Boromir a once-per-game army-wide use of his Horn of Gondor to rally the defence.

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Find this article in White Dwarf 365, pp. 30–31.

This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.