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TACTICS·WHITE DWARF 363

Rush and Rend

March 2010·pp. 46–49

THE SHORT VERSION

Andy Smillie examines armies that invest heavily in fast, durable combat units and aim to break opponents on the charge. Limited shooting and magic remain necessary to remove redirectors and nuisance troops, but too many supporting answers dilute the main attack. Daemon and Bretonnian examples illustrate the plan, with particular warnings about resilient tar pits and enemy monsters that require a powerful counter-threat of their own.

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Find this article in White Dwarf 363, pp. 46–49.

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