RulesWD 363 · p. 34
Grimbold joins Théoden’s Host as an armoured, great-axe-bearing captain. His distinctive contribution is allowing Warriors of Rohan to become Strength 4 Helmingas for an additional point per model, giving the army a stronger infantry core. The printed profile and designer’s note explain that his value lies not only in personal combat but in how his presence changes the ordinary warriors collected around him.
Middle-earth Strategy Battle GameRohan
RulesWD 363 · pp. 34–37
Mat Ward returns to the conflict between Rohan and Isengard with new hero rules and a scenario built around their early encounters. Grimbold strengthens ordinary Rohirrim, the experienced Éomer becomes a powerful but grief-driven fighter and Thrydan combines personal violence with wider leadership. Mounted Saruman adds mobility to the White Wizard’s magic, while A Dark Day in Rohan tests whether he can avoid exposing his treachery.
Middle-earth Strategy Battle GameRohan
RulesWD 363 · p. 36
Thrydan leads Dunland through physical intimidation and a useful reserve of Might. Mighty Blow makes each successful wound in close combat inflict two, while Lord of Dunland doubles his Stand Fast range to support nearby warriors. His printed entry includes a horse option and weapon choices, and the background frames his alliance with Saruman as an opportunity that may equally turn him into a disposable pawn.
Middle-earth Strategy Battle GameDunland