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TACTICS·WHITE DWARF 363

Closing in for the Kill

March 2010·p. 63

THE SHORT VERSION

Tyranid shooting maintains initiative, disrupts morale and reduces the attacks that the enemy can return when the swarm charges. Successive waves then keep opponents pinned in place while more suitable creatures finish difficult fights. Zoanthropes and Hive Guard provide anti-tank exceptions to the army’s limitations, and Venomthropes protect even large beasts, while consolidation back towards Synapse prevents a successful advance becoming an uncontrolled one.

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Find this article in White Dwarf 363, p. 63.

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