FeatureWD 359 · pp. 14–23
Andy interviews Jeremy about an army whose internal rivalry is as important as its numbers. The book broadens the major clans, removes former collection restrictions and returns the Vermin Lord. New weapon teams, engines and magical choices create threats that can also endanger their owners. Imperial disbelief, playtesting observations and an infantry painting guide connect the background to the tabletop.
Warhammer Fantasy BattlesSkaven14 paint colours
FeatureWD 358 · p. 21
Dom considers how the new codex changes a collection developed over ten years. Flexible character choices let him field leaders that once competed for too few slots. Blood Claws, Rune Priests and saga rules support several different themes. New plastic parts renew his interest in giving every warrior an individual appearance.
Warhammer 40,000Space Wolves
FeatureWD 358 · pp. 46–51
Adam considers special characters as starting points for collecting and storytelling. Historical events can inspire scenarios, while some heroes directly change an army’s selection rules. Other themes require only a collector’s choice of units and appearance. An Azhag force demonstrates assembling a substantial army from details scattered across older background sources.
Warhammer Fantasy Battles