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RULES·WHITE DWARF 350

Ork Cityfighting Stratagems

February 2009·pp. 56–57

THE SHORT VERSION

Six stratagems turn an ordinary ruined city into an unpredictable Ork settlement. Guard Squigs react to nearby units, Spiky Bits punish assaults into a fortified ruin and paired Tellyportas offer movement at the cost of dangerous tests. A Kunnin’ Trap may explode at the wrong moment, the Drops threaten trespassers with filthy hazards, and a Mek’s Workshop can recycle nearby wrecked tanks into randomly determined Ork vehicles.

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Find this article in White Dwarf 350, pp. 56–57.

This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.