InterviewWD 350 · pp. 16–31
Andy Hall interviews Andy Hoare and Robin Cruddace about making the Lizardmen a more continuously active and richly described civilisation. Their alien interpretation of the Old Ones’ plan can make them terrifying aggressors rather than straightforward defenders of order. The discussion connects the expanded temple-city history to resilient Saurus, mixed Skink–Kroxigor units, new Stegadon configurations and more flexible Slann, before presenting practical collecting and painting advice.
Warhammer Fantasy BattlesLizardmen
InterviewWD 350 · pp. 25–27
Dave Thomas and Martin Footitt explain how plastic construction allowed a larger, more aggressive-looking Stegadon than the earlier metal model. The stepped howdah follows the creature’s back and supports a giant bow, blowpipes or an Engine of the Gods, while interchangeable heads and horns distinguish multiple beasts. Annotated frame photographs show the many crew, weapon and decorative components behind that flexibility.
Warhammer Fantasy BattlesLizardmen
TacticsWD 350 · pp. 28–29
The suggested collection begins with substantial Saurus regiments, supported by both skirmishing and ranked Skinks to channel opponents and exploit flanks. Temple Guard provide a dependable anchor, Cold One Cavalry protect or attack a flank, and metal characters and specialist creatures fill the remaining gaps. A Slann strengthens the central formation further, while Salamanders and Razordons add the short-ranged shooting needed to complement the close-combat core.
Warhammer Fantasy BattlesLizardmen