Cities of Deff
February 2009·pp. 52–57
THE SHORT VERSION
Andy Hoare adapts Cities of Death to Ork warfare with two missions and six faction-specific stratagems. Ork-decorated ruins and Jeremy Vetock’s scratch-built settlement establish the setting, then occupation, demolition, guard squigs, teleporters and erratic workshops make the city behave like a greenskin stronghold. He explicitly invites agreement over whether to use the expansion’s scoring definition or the newer core rules, presenting the material as a model for players’ own themed scenarios.
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Find this article in White Dwarf 350, pp. 52–57.
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