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RULES·WHITE DWARF 348

Sorcerers’ Duel

December 2008·p. 26

THE SHORT VERSION

Each army must include a spellcaster and deploy from opposite corners of a contested battlefield. Victory depends on casualties caused by particular offensive spells or enemies slain after magical impairment, with the game continuing until one side is destroyed. Keeping those victims aside makes the final count practical. The mission changes target selection by rewarding effective magical cooperation rather than simply surviving with the larger force.

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Find this article in White Dwarf 348, p. 26.

This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.