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RULES·WHITE DWARF 348

Scenarios 1 and 2: The Chaos Wastes

December 2008·p. 17

THE SHORT VERSION

Randomly selected Chaos landmarks turn the opening campaign battles into encounters with the landscape itself. Geological aberrations and brazen spires damage nearby troops, while a defended shrine grants favour. Familiar rulebook features fill out the terrain table. Haywire magic adds new miscast and irresistible-force combinations and can interact with the campaign’s flux table, making apparently routine casting a substantial tactical risk.

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Find this article in White Dwarf 348, p. 17.

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