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RULES·WHITE DWARF 348

Flight to the Ferry

December 2008·p. 27

THE SHORT VERSION

Four unarmed Hobbits must reach and unmoor Bucklebury Ferry before a mounted Ringwraith finds them. Trees conceal them under altered visibility rules, and thrown stones can divert the searching rider until discovery restores Evil control and normal speed. Leaving companions behind risks a difficult jump into the boat or loss in the river. The scenario makes stealth and timing central to the first encounter with the Nazgûl.

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Find this article in White Dwarf 348, p. 27.

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