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RULES·WHITE DWARF 346

Scenario 5: Spoils of War

October 2008·p. 39

THE SHORT VERSION

Watchtower garrisons are the only defenders initially present when raiders approach a settlement. The rest of the defending army enters from randomly determined edges, creating an uncertain rescue effort. The attackers choose their approach and spend eight turns burning, looting and capturing prisoners. The scoring rewards both successful plunder and preservation of buildings, so relief forces must consider the town’s survival as well as casualties.

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Find this article in White Dwarf 346, p. 39.

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