Scenario 3: Dawn Raid
October 2008·p. 37
THE SHORT VERSION
An unsuspecting army is scattered among camp objectives in randomly selected two-foot squares. Attackers enter from any edge and can burn or loot the tents and supplies, while ordinary defenders must pass activation tests before responding. Characters wake their accompanying troops immediately and nearby action improves other units’ chances. Eight turns leave the raiders balancing plunder against the points the defenders earn for intact objectives and repelled attackers.
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Find this article in White Dwarf 346, p. 37.
This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.