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RULES·WHITE DWARF 346

Scenario 3: Dawn Raid

October 2008·p. 37

THE SHORT VERSION

An unsuspecting army is scattered among camp objectives in randomly selected two-foot squares. Attackers enter from any edge and can burn or loot the tents and supplies, while ordinary defenders must pass activation tests before responding. Characters wake their accompanying troops immediately and nearby action improves other units’ chances. Eight turns leave the raiders balancing plunder against the points the defenders earn for intact objectives and repelled attackers.

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Find this article in White Dwarf 346, p. 37.

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