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RULES·WHITE DWARF 346

Scenario 6: Revenge

October 2008·p. 40

THE SHORT VERSION

Raiders begin among burnt ruins carrying randomly allocated loot and prisoners, surrounded by an enemy eager for retribution. The defenders move first and hate the attackers, while the raiders must get their prizes off the table within six turns. Anything still on the battlefield can score for the rescuers. Chad Mierzwa’s ruined Chapel and Manor illustrate the aftermath that gives this reversal its setting.

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Find this article in White Dwarf 346, p. 40.

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