CampaignWD 346 · pp. 36–41
Gav Thorpe completes the raiding series with surprise camp attacks, coastal landings, settlement plunder and a final escape from vengeful defenders. Jervis Johnson adds a Mighty Empires event that temporarily disables a captured asset and awards treasure. A staged campaign links the scenarios through Raid and Pillage points, letting early success purchase more opportunities while exposing the raiders to increasing danger. The final withdrawal decides the campaign.
Warhammer Fantasy BattlesDark Elves
RulesWD 346 · p. 36
Jervis Johnson’s event allows the winner of the round’s first battle to pillage an enemy castle, city or mine. The target loses its normal abilities for the remainder of the round and the raider gains a random treasury payment. Dark Elves may choose the event even if someone else already selected it, reflecting their established coastal predation within the campaign system.
Warhammer Fantasy BattlesDark Elves
RulesWD 346 · p. 37
An unsuspecting army is scattered among camp objectives in randomly selected two-foot squares. Attackers enter from any edge and can burn or loot the tents and supplies, while ordinary defenders must pass activation tests before responding. Characters wake their accompanying troops immediately and nearby action improves other units’ chances. Eight turns leave the raiders balancing plunder against the points the defenders earn for intact objectives and repelled attackers.
Warhammer Fantasy Battles