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CAMPAIGN·WHITE DWARF 346

Raid Campaigns

October 2008·p. 41

THE SHORT VERSION

A coastal landing leads into attacks on camps and watchtowers that build Raid points. Those points fund further settlement raids, whose victories produce Pillage points for the final escape. Continuing the preliminary attacks offers rewards but risks losing the initiative and skipping straight to withdrawal. In Revenge, stored successes buy critical rerolls; winning that final confrontation decides the whole campaign rather than merely adding another result to a tally.

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Find this article in White Dwarf 346, p. 41.

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