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RULES·WHITE DWARF 346

Scenario 4: Coastal Raid

October 2008·p. 38

THE SHORT VERSION

The raiding army arrives in numbered waves along coastal sections, limiting the number of units that can land each turn. Defenders begin inland and must overcome the same surprise activation process as a dawn raid. Loot, prisoners and destroyed buildings reward the attackers, while intact settlements and defeated raiders reward the defenders. Flying units and carefully ordered waves can change how quickly pressure reaches the shore’s objectives.

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Find this article in White Dwarf 346, p. 38.

This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.