EditorialWD 344 · p. 1
Mark Latham introduces Gav Thorpe’s return to discuss the Dark Elves and describes the Studio tournament following the new Warhammer 40,000 edition. His own early elimination contrasts with Matt Hutson’s continuing Blood Angels campaign. The difficulty of choosing a new army prompts the revival of A Tale of Four Gamers for the far future, with collecting principles intended to apply across game systems.
Warhammer 40,000Warhammer Fantasy Battles
InterviewWD 344 · pp. 14–27
Gav Thorpe presents the Druchii as a society shaped by Malekith’s grievance, ambition and need to dominate, rather than simply an assortment of villains. That outlook carries into aggressive magic, Eternal Hatred, inexpensive supporting Warriors and powerful specialist units. Jes Goodwin and Brian Nelson explain how they developed the new Cold One Knights and Corsairs, while artwork and Chris Peach’s painting examples translate the army’s character into visual choices.
Warhammer Fantasy BattlesDark Elves15 paint colours
TacticsWD 344 · p. 18
Three Assassin builds illustrate the different jobs available through the Gifts of Khaine. A Venom Sword threatens monsters through a lethal Toughness test, while additional attacks and Rending Stars make a flexible troop hunter. The character killer combines flight, Killing Blow and enhanced challenge overkill. The examples demonstrate how a hidden Assassin can be tailored to a target without consuming the army’s normal character allowance.
Warhammer Fantasy BattlesDark Elves