Time for Change
July 2008·pp. 22–31
THE SHORT VERSION
Andy Hall asks Mat Ward and Alessio Cavatore how the new book changes both the setting’s presentation and its tabletop battles. Recent galactic events and linked timelines enrich the background, while true line of sight, running, revised assaults and tougher vehicles reshape play. New mission and deployment combinations make objective-holding Troops important without eliminating specialists. Andy Hoare adds the hobby section’s practical examples, and the feature explains how existing codexes and expansions remain usable.
EXPLORE RELATED TOPICS
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Find this article in White Dwarf 343, pp. 22–31.
This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.