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INTERVIEW·WHITE DWARF 343

The High Lords Speak

July 2008·pp. 34–37

THE SHORT VERSION

Rick Priestley, Jervis Johnson, Gav Thorpe and Alessio Cavatore trace the game from an abandoned spaceship project through Rogue Trader and its later boxed editions. They distinguish its actual ancestry from myths about Laserburn, recall the scattered early supplements and explain why larger battles demanded different rules. Plastic kits, army-selection categories and dual-format rulebooks change accessibility as much as mechanics. The discussion ends with the fifth edition and future expansions as new opportunities for existing collections.

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Find this article in White Dwarf 343, pp. 34–37.

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