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RULES·WHITE DWARF 342

Giant Bash!

June 2008·pp. 66–67

THE SHORT VERSION

Inspired by a cooperative computer-game quest, the scenario starts with greenskins hunting Squigs to secure the help of a reluctant Giant. Once the Squigs are gone, the Orcs form up and guide their new ally into a disguised mine beside a Dwarf gate. The explosion opens the hold and may injure or remove the Giant. A six-turn battle then follows, with scheduled reinforcements and surviving first-stage troops carrying the results of the opening task into the siege.

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Find this article in White Dwarf 342, pp. 66–67.

This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.