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RULES·WHITE DWARF 342

Domination: Objectives and Set-up

June 2008·p. 37

THE SHORT VERSION

Domination places one key terrain objective in each quarter and deploys the armies from opposite corners. Control is decided by the number of models touching each feature when the battle ends. Once a force breaks, a die roll can end play after each turn, creating urgency without a guaranteed final round. Capturing three objectives wins narrowly and all four produces a major victory, encouraging armies to split their effort across the board.

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Find this article in White Dwarf 342, p. 37.

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