EditorialWD 342 · Inside cover
Grombrindal introduces Mordor as Adam Troke’s final sourcebook before leaving the Studio, celebrating the developer’s contribution to the Middle-earth game. Painting occupies another large part of the issue through the revised Citadel range, new washes, a spray gun and the return of Painting Workshop. The editorial frames these articles as practical companions to the new painting book and invites readers to judge the promised improvements for themselves.
Middle-earth Strategy Battle GameMordor
InterviewWD 342 · pp. 14–25
Andy Hall talks to Adam Troke about expanding Mordor without losing the familiar identity of Sauron’s forces. Distinctive Ringwraiths, Black Númenóreans and Morgul Knights give elite options, while new Orc support heroes and a versatile Troll kit strengthen the ordinary ranks. Two example armies demonstrate mounted raiding and a large combined host. Neil Green’s painting recipes then show how the new washes can give Orc flesh, cloth and armour depth with straightforward stages.
Middle-earth Strategy Battle GameMordor13 paint colours
TacticsWD 342 · pp. 22–23
Christian Byrne builds a large force around numerous Orcs, supported by heroes, a drummer and a taskmaster. Three Trolls provide different fighting and morale roles, including a mobile war drum. The Shadow Lord protects a smaller elite contingent of Black Númenóreans and Morgul Knights as it advances with the Mouth of Sauron. The design combines expendable numbers with concentrated terror, magic and powerful monsters rather than relying on any one element.
Middle-earth Strategy Battle GameMordor