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RULES·WHITE DWARF 339

Into the Maelstrom

March 2008·p. 85

THE SHORT VERSION

An optional Apocalypse game represents the full invasion of Rynn’s World, with Imperial bombardments and a Defence Laser supplementing the defending army. A turn-based roll determines when the fortress arsenal detonates, striking every model on the table with devastating force. Even a lone survivor can claim an objective, turning the catastrophe into a desperate contest for remaining positions. Players without sufficient models can proceed directly to the farm encounter.

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Find this article in White Dwarf 339, p. 85.

This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.