EditorialWD 337 · Inside cover
Grombrindal introduces the returning Orks and their abundant new miniatures, singling out the Shokk Attack Gun despite his customary dislike of greenskins. Flying-monster tactics and Eltharion’s restored classic miniature support Warhammer players, while favourite film scenes inspire Middle-earth games. A tour of the Studio looks beyond the release to the year ahead, making the issue both an Ork celebration and an opening glimpse of 2008’s wider hobby projects.
Warhammer 40,000Warhammer Fantasy BattlesOrks
LoreWD 337 · pp. 16–17
The preview presents the Vampire Counts as an unrelenting host sustained by their masters’ will and replenished from defeated enemies. A forthcoming army book traces the vampires from the Lands of the Dead to the von Carstein wars, while new plastics and characters expand the collection. Skeletons, Grave Guard, Ghouls, Dire Wolves, the Corpse Cart and Varghulf promise a force whose visual variety reflects different forms of undeath.
Warhammer Fantasy BattlesVampire Counts
InterviewWD 337 · pp. 20–35
Ted Williams explains how recognisable weapon rigs, interchangeable parts and robust-looking vehicles refresh the Ork range without abandoning its established anatomy. Phil Kelly draws on the older background books to restore clans, Oddboyz and dark humour, while cheaper Boyz, Furious Charge and a timed Waaagh! make large mobs more effective. A fast army example, component guides and painting recipes turn those design choices into practical options for collecting the newly revised force.
Warhammer 40,000Orks