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EDITORIAL·WHITE DWARF 337

Standard Bearer: Try Another Game

January 2008·pp. 80–82

THE SHORT VERSION

Jervis challenges arguments about which game is best by explaining the different experiences each system deliberately offers. Narrative scenario design can cross from Middle-earth into other settings even when the miniature ranges cannot. Borrowed armies, store demonstrations and reciprocal games make exploration possible without immediately collecting another force. A reader’s reflection on hobby as a source of peace also places those experiments within the broader value of creative recreation.

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Find this article in White Dwarf 337, pp. 80–82.

This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.