EditorialWD 337 · Inside cover
Grombrindal introduces the returning Orks and their abundant new miniatures, singling out the Shokk Attack Gun despite his customary dislike of greenskins. Flying-monster tactics and Eltharion’s restored classic miniature support Warhammer players, while favourite film scenes inspire Middle-earth games. A tour of the Studio looks beyond the release to the year ahead, making the issue both an Ork celebration and an opening glimpse of 2008’s wider hobby projects.
Warhammer 40,000Warhammer Fantasy BattlesOrks
CommunityWD 337 · pp. 60–65
A review of 2007 links major army releases with the Foundation Paints, new scenery, tools and Apocalypse that changed hobby projects during the year. The tour then follows sculptors, painters, modellers, developers and artists into their next work, including Vampires, Daemons and Mordor. Sliding-core tooling illustrates the technical investment behind increasingly elaborate plastics, while photographs of unfinished projects show how many different crafts contribute to a single release.
Warhammer 40,000Warhammer Fantasy Battles
CommunityWD 337 · pp. 66–71
Mark Latham encourages players to recover the scenes that originally drew them into Middle-earth, whether through a faithful army, recognisable terrain or a small narrative scenario. Studio contributors recall Aragorn at Amon Hen, the journey through Moria, the Rohirrim’s charge and encounters with the Nazgûl. Those examples show how a film or passage can direct collecting, painting and scenery choices together, with a complete Amon Sûl encounter illustrating the approach.
Middle-earth Strategy Battle GameThe Fellowship