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COMMUNITY·WHITE DWARF 334

Talisman Returns

October 2007·p. 36

THE SHORT VERSION

The returning board game sends two to six adventurers through increasingly dangerous regions in search of the Crown of Command. Characters must build strength, craft and endurance before entering the inner region, with a Talisman needed to cross the Valley of Fire. The preview explains how accumulating advantages through encounters prepares a character for the final struggle, placing the familiar quest structure at the centre of the game’s revival.

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Find this article in White Dwarf 334, p. 36.

This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.