EditorialWD 334 · p. 2
Grombrindal welcomes Apocalypse as a way to place whole collections on the battlefield without ordinary army limits. A foldout photograph introduces the scale of the spectacle, while the issue’s enormous Studio battle shows what happens when friends combine their armies. The Baneblade, formation design and practical modelling coverage connect that grand ambition with projects collectors can attempt themselves, alongside painting and cavalry tactics for the other games.
Warhammer 40,000
CommunityWD 334 · p. 35
Rick Priestley outlines a planned reorganisation of mail order around complete miniatures, identifiable individual models and a new range of conversion components. Clearing older stock and temporarily removing the existing component service will make room for that restructuring, while popular classics and useful parts may return in new forms. The account records a significant change for collectors who rely on discontinued figures and individual bits, including the distinction between those changes and the largely continuing Specialist Games ranges.
CommunityWD 334 · p. 36
The returning board game sends two to six adventurers through increasingly dangerous regions in search of the Crown of Command. Characters must build strength, craft and endurance before entering the inner region, with a Talisman needed to cross the Valley of Fire. The preview explains how accumulating advantages through encounters prepares a character for the final struggle, placing the familiar quest structure at the centre of the game’s revival.
Talisman