EditorialWD 334 · p. 2
Grombrindal welcomes Apocalypse as a way to place whole collections on the battlefield without ordinary army limits. A foldout photograph introduces the scale of the spectacle, while the issue’s enormous Studio battle shows what happens when friends combine their armies. The Baneblade, formation design and practical modelling coverage connect that grand ambition with projects collectors can attempt themselves, alongside painting and cavalry tactics for the other games.
Warhammer 40,000
InterviewWD 334 · pp. 40–63
Jervis Johnson explains how removing conventional army limits makes room for entire collections, super-heavy machines and unusually ambitious multiplayer battles. Timed deployment, strategic assets and formation datasheets address the practical demands of that scale without replacing the core game. Interviews, vehicle examples and two expanded armies show the design extending beyond rules into collecting and scenery. Its central aim is to give players permission and tools to stage the vast conflicts described in the setting.
Warhammer 40,000Space Marines
RulesWD 334 · p. 44
The Chapter’s senior commanders bring different strategic resources to a shared command formation. A Chapter Master, four Company Masters and a supporting squad unlock once-per-game assets corresponding to reconnaissance, precision fire, orbital support and raiding. Descriptions of the commanders’ equipment connect each battlefield role to his wider responsibilities, from training neophytes to guarding the fortress or directing the fleet.
Warhammer 40,000Space Marines