AN INDEPENDENT WARHAMMER REFERENCE ARCHIVE ONLINE // EST. M026

INTERVIEW·WHITE DWARF 334

Creating Apocalypse

October 2007·pp. 54–57

THE SHORT VERSION

Graham Davey describes coordinating a project whose rules, background, painting, scenery and photography came from many different Studio teams. Datasheets explain how armies operate on a much larger scale, while new presentation ideas communicate events such as a growing Waaagh! or an awakening tomb world. He also discusses Destroyer weapons, flying machines and manageable three-thousand-point games, showing how the book’s largest spectacles can inspire smaller groups of collectors.

Back to the original

Find this article in White Dwarf 334, pp. 54–57.

This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.